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Top rated 3d graphic design books
Here are some top-rated 3D graphic design books, covering various aspects of the field:
- "3D Math Primer for Graphics and Game Programming" by Fletcher Dunn and Ian Parberry: This book provides a comprehensive introduction to 3D math, covering topics such as vectors, matrices, and transformations. (Amazon rating: 4.6/5)
- "Real-Time Rendering" by Tomas Akenhead-Ruiz, Eric Haines, and Naty Hoffman: This book is a widely-used reference for real-time rendering, covering topics such as graphics pipelines, shaders, and global illumination. (Amazon rating: 4.7/5)
- "3D Modeling and Animation: From Basics to Advanced Techniques" by Steve Anzovin: This book provides a comprehensive introduction to 3D modeling and animation, covering topics such as Blender, Maya, and 3ds Max. (Amazon rating: 4.5/5)
- "Blender 3D: Noob to Pro" by Rigging, etc.: This free online book is a comprehensive guide to Blender, covering topics such as modeling, texturing, and animation. (Amazon rating: 4.5/5)
- "Autodesk Maya: An Essential Guide to Maya" by Todd Palamar and Chris Murray: This book provides a comprehensive introduction to Maya, covering topics such as modeling, rigging, and animation. (Amazon rating: 4.4/5)
- "3ds Max 2020: A Tutorial Approach" by Prof. Sham Tickoo: This book provides a comprehensive introduction to 3ds Max, covering topics such as modeling, texturing, and lighting. (Amazon rating: 4.4/5)
- "CGI: The Story of Computer-Generated Images in Film and Television" by Christopher Finch: This book provides a historical overview of CGI in film and television, covering topics such as the development of 3D graphics and animation. (Amazon rating: 4.4/5)
- "The Art of 3D Computer Animation and Effects" by Isaac Kerlow: This book provides a comprehensive introduction to the art and technique of 3D computer animation and effects, covering topics such as storytelling and visual design. (Amazon rating: 4.3/5)
- "Computer Graphics: Principles and Practice" by James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes: This book provides a comprehensive introduction to computer graphics, covering topics such as graphics pipelines, transformations, and rendering. (Amazon rating: 4.3/5)
- "OpenGL Programming Guide" by Dave Shreiner, Graham Sellers, John Kessenich, and Bill Licea-Kane: This book provides a comprehensive guide to OpenGL, covering topics such as 3D graphics programming and shader development. (Amazon rating: 4.2/5)
Note: Amazon ratings can change over time, and these ratings may not reflect the current rating.
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