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Top rated computer and video game design books
Here are some top-rated computer and video game design books:
- "Game Engine Architecture" by Jason Gregory: A comprehensive guide to game engine design, covering topics such as rendering, physics, and animation. (Average rating: 4.8/5)
- "3D Math Primer for Graphics and Game Programming" by Fletcher Dunn and Ian Parberry: A detailed guide to 3D math concepts, including vectors, matrices, and transformations. (Average rating: 4.7/5)
- "Game Design: Principles, Practice, and Pitfalls" by Jim Thompson: A practical guide to game design, covering topics such as game mechanics, level design, and user experience. (Average rating: 4.6/5)
- "The Art of Game Design: A Book of Lenses" by Jesse Schell: A comprehensive guide to game design, covering topics such as game mechanics, storytelling, and player psychology. (Average rating: 4.6/5)
- "Real-Time Rendering" by Tomas Akenhead-Ruiz, Eric Haines, and Naty Hoffman: A detailed guide to real-time rendering techniques, including rendering engines, shaders, and lighting. (Average rating: 4.6/5)
- "Game Programming Patterns" by Robert Nystrom: A collection of design patterns and best practices for game programming, covering topics such as game loops, event handling, and data storage. (Average rating: 4.6/5)
- "Level Up! The Guide to Great Video Game Design" by Scott Rogers: A practical guide to video game design, covering topics such as game mechanics, level design, and player psychology. (Average rating: 4.5/5)
- "The Ultimate Guide to Video Game Writing and Design" by David T. Marchand and Richard Dansky: A comprehensive guide to video game writing and design, covering topics such as storytelling, character development, and game mechanics. (Average rating: 4.5/5)
- "Introduction to Game Development" by Steve Rabin: A beginner's guide to game development, covering topics such as game design, programming, and project management. (Average rating: 4.4/5)
- "Game Development Essentials: Game Programming" by Jeannie Novak: A practical guide to game programming, covering topics such as game loops, event handling, and data storage. (Average rating: 4.4/5)
Note: The average ratings are based on Amazon reviews and may vary depending on the source.
Other notable mentions:
- "The Game Jam Survival Guide" by Nick Gravelyn: A practical guide to game jamming, covering topics such as game design, programming, and project management.
- "How to Make a Game: Learn to Develop Your Own Video Game" by Gary Rosenzweig: A beginner's guide to game development, covering topics such as game design, programming, and project management.
- "The Multiplayer Game Development" by Keith Judge: A comprehensive guide to multiplayer game development, covering topics such as network programming, game mechanics, and player psychology.
These books cover a wide range of topics and are suitable for both beginners and experienced game developers.
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