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Top rated video and computer games books
Here are some top-rated books about video and computer games:
Game Development and Design
- "The Art of Game Design: A Book of Lenses" by Jesse Schell: A comprehensive guide to game design, covering topics such as game mechanics, player psychology, and game development.
- "Game Engine Architecture" by Jason Gregory: A detailed guide to game engine architecture, covering topics such as rendering, physics, and animation.
- "3D Math Primer for Graphics and Game Programming" by Fletcher Dunn and Ian Parberry: A comprehensive guide to 3D math, covering topics such as vector math, matrix math, and transformation.
Game History and Culture
- "Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made" by Jason Schreier: A behind-the-scenes look at the game development process, covering the stories of several high-profile games.
- "The Ultimate History of Video Games: The Story Behind the Craze That Touched Our Lives and Changed the World" by Steven L. Kent: A comprehensive history of the video game industry, covering its origins, evolution, and impact on society.
- "Extra Lives: Why Video Games Matter" by Tom Bissell: A collection of essays that explore the cultural significance of video games and their impact on society.
Game Programming and Scripting
- "Game Programming Patterns" by Robert Nystrom: A guide to game programming patterns, covering topics such as game loops, event handling, and scripting.
- "C++ Primer" by Lippman, Lajoie, and Moo: A comprehensive guide to C++ programming, covering topics such as syntax, data types, and object-oriented programming.
- "Python Crash Course" by Eric Matthes: A guide to Python programming, covering topics such as data types, functions, and object-oriented programming.
Game Art and Animation
- "The Animator's Survival Kit" by Richard Williams: A comprehensive guide to animation, covering topics such as animation principles, character design, and storytelling.
- "The Art of Computer Graphics" by Andrew S. Glassner: A guide to computer graphics, covering topics such as rendering, lighting, and texturing.
- "3D Character Animation" by Steve Roberts: A guide to 3D character animation, covering topics such as keyframe animation, physics-based animation, and motion capture.
Game Industry and Business
- "The Game Developer's Dictionary" by Sam Harrell: A comprehensive guide to game development terminology, covering topics such as game mechanics, art, and programming.
- "Breaking into the Game Industry" by Brenda Brathwaite and Ian Schreiber: A guide to getting started in the game industry, covering topics such as job hunting, networking, and portfolio building.
- "Game Development Essentials: An Introduction" by Jeannie Novak: A guide to game development, covering topics such as game design, programming, and project management.
Note: The ratings and popularity of books can vary depending on the source and audience. These books are generally well-regarded and highly recommended in the game development community.