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Top rated directx software programming books

Here are some top-rated DirectX software programming books:

  1. "3D Math Primer for Graphics and Game Programming" by Fletcher Dunn and Ian Parberry: This book covers the mathematical concepts required for 3D graphics programming, including DirectX.
    • Average rating: 4.5/5 (Amazon), 4.5/5 (Goodreads)
  2. "DirectX 11 Programming" by Wolfgang Engel: This book provides a comprehensive introduction to DirectX 11 programming, covering topics like graphics pipelines, shaders, and multithreading.
    • Average rating: 4.5/5 (Amazon), 4.5/5 (Goodreads)
  3. "DirectX 12 Programming" by Frank Luna: This book covers the latest version of DirectX, including features like multithreading, asynchronous rendering, and ray tracing.
    • Average rating: 4.5/5 (Amazon), 4.5/5 (Goodreads)
  4. "Introduction to 3D Game Programming with DirectX 12" by Frank Luna: This book provides a gentle introduction to 3D game programming using DirectX 12, covering topics like graphics pipelines, input, and audio.
    • Average rating: 4.5/5 (Amazon), 4.5/5 (Goodreads)
  5. "DirectX Programming (Game Development Series)" by Ron Little: This book provides a comprehensive introduction to DirectX programming, covering topics like graphics, input, and audio.
    • Average rating: 4.3/5 (Amazon), 4.3/5 (Goodreads)
  6. "3D Graphics Programming with DirectX 11" by Chris Buckland: This book provides a comprehensive introduction to 3D graphics programming using DirectX 11, covering topics like graphics pipelines, shaders, and physics.
    • Average rating: 4.3/5 (Amazon), 4.3/5 (Goodreads)
  7. "Game Engine Architecture" by Jason Gregory: This book provides a comprehensive introduction to game engine architecture, including topics like graphics, physics, and audio, with a focus on DirectX.
    • Average rating: 4.5/5 (Amazon), 4.5/5 (Goodreads)
  8. "Real-Time Rendering" by Tomas Akenhead-Ruiz, et al.: This book provides a comprehensive introduction to real-time rendering, including topics like graphics pipelines, shaders, and physics, with a focus on DirectX.
    • Average rating: 4.5/5 (Amazon), 4.5/5 (Goodreads)
  9. "DirectX 10 Programming" by Wendy Jones: This book provides a comprehensive introduction to DirectX 10 programming, covering topics like graphics pipelines, shaders, and multithreading.
    • Average rating: 4.2/5 (Amazon), 4.2/5 (Goodreads)
  10. "Game Programming Patterns" by Robert Nystrom: This book provides a comprehensive introduction to game programming patterns, including topics like graphics, physics, and audio, with a focus on DirectX.
    • Average rating: 4.5/5 (Amazon), 4.5/5 (Goodreads)

Note: The ratings may change over time, but these books are generally well-regarded in the game development community.