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Top rated object-oriented design
Here are some top-rated object-oriented design principles and patterns:
- SOLID Principles:
- Single Responsibility Principle (SRP): A class should have only one reason to change.
- Open/Closed Principle (OCP): A class should be open for extension but closed for modification.
- Liskov Substitution Principle (LSP): Derived classes should be substitutable for their base classes.
- Interface Segregation Principle (ISP): Clients should not be forced to depend on interfaces they do not use.
- Dependency Inversion Principle (DIP): High-level modules should not depend on low-level modules.
- Design Patterns:
- Singleton Pattern: Ensures a class has only one instance and provides a global point of access to it.
- Factory Pattern: Provides a way to create objects without specifying the exact class of object that will be created.
- Observer Pattern: Allows objects to be notified of changes to other objects without having a direct reference to one another.
- Strategy Pattern: Defines a family of algorithms, encapsulates each one, and makes them interchangeable.
- Template Method Pattern: Defines the skeleton of an algorithm in a method, deferring some steps to subclasses.
- Object-Oriented Analysis and Design (OOAD) Principles:
- Separation of Concerns (SoC): Separates a program into distinct sections, each addressing a specific concern or feature.
- Abstraction: Hides implementation details and shows only the necessary information to the outside world.
- Encapsulation: Bundles data and its associated methods that operate on the data within a single unit.
- Inheritance: Allows one class to inherit the properties and behavior of another class.
- Polymorphism: Allows objects of different classes to be treated as objects of a common superclass.
- Agile Object-Oriented Design:
- Test-Driven Development (TDD): Writes automated tests before writing the actual code.
- Behavior-Driven Development (BDD): Focuses on the desired behavior of the system, rather than its internal structure.
- Domain-Driven Design (DDD): Emphasizes understanding the core business domain and modeling it in code.
- Object-Oriented Design Tools and Techniques:
- Unified Modeling Language (UML): A standard language for modeling software systems.
- Class Diagrams: Visual representations of classes, their relationships, and interactions.
- Sequence Diagrams: Visual representations of the interactions between objects over time.
Some top-rated books on object-oriented design include:
- "Design Patterns: Elements of Reusable Object-Oriented Software" by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides
- "Head First Design Patterns" by Kathy Sierra and Bert Bates
- "Object-Oriented Analysis and Design with Applications" by Grady Booch
- "Agile Software Development, Principles, Patterns, and Practices" by Robert C. Martin
- "Clean Code: A Handbook of Agile Software Craftsmanship" by Robert C. Martin
Note: These are just a few examples, and there are many other resources available on object-oriented design.